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Klevgrand Walls

Klevgrand Walls

Some decorate. Others redefine.

Walls is a unique and versatile algorithmic space effect, an exploration of sound deconstructing the traditional ideas of what a reverb can be. A bendable structure, on the edge of texture.

Shape a space for your sound. Stretch it, scale it, tilt it. All sounds are welcome.

Six acoustic modes, each with its own character. A clean, responsive interface that invites movement over measurement. From grounded realism to bending, impossible geometries – Walls adapts to your sound, and how you choose to inhabit it.

Shape a room your sound belongs in. Or one that’s never existed before. From soft, natural reflections to abstract geometries, Walls gives sound a place.

Features

  • Six different acoustics algorithms (Plate, Hall, Spring, Cosmic, Hex, Binary)
  • Based on a hybrid between a Feedback Delay Network and Diffusion system.
  • Interactive visualisations for each algorithm
  • Damping filter
  • 2-band EQ
  • Early and Late reflections mixer
  • Up to 40 modulation LFO’s with individual frequency, with a unified and intuitive control system
  • Stereo width control
  • Variable diffusion depth
  • Variable room size
  • Large preset collection

Included Acoustics Algorithms

Spring – Ranging from classic spring reverbs to more experimental metallic resonators. Ideal for plucked instruments.

Hex – A delay/reverb hybrid, suitable for non-reverb effects, granular textures, and abstract sound design.

Cosmic – For deep, diffused soundscapes. Ideal for experimental textures, synths, effects and percussive sounds.

Binary – A deliberately degraded reverb with poor realism. For vintage-style digital ambience and resonant textures.

Plate – Well suited for general-purpose reverb applications. Synths, vocals and percussive sounds, to name a few.

Hall – Similar to Plate, but with a larger, more realistic sound. For emulating real acoustic spaces, from small to huge.

Anatomy

A room of dreams

Set the decay time and room size by dragging the edges up/down and left/right.

Distill before process

A 2-band filter before the signal gets processed in the effect engine. Each band has either cut or shelving mode.

Widen, Dampen, Diffuse, Vibe

A set of controls for managing the room's characteristics in terms of stereo width, brightness and diffusion.

Wobbulation

A powerful and playful X-Y pad for modulating the delay time. It can get really wobbly!

Model operandi

Walls includes six different room algorithms, covering both realistic acoustic spaces and more spacey creative effects.

$10.50

Original: $29.99

-65%
Klevgrand Walls

$29.99

$10.50
Product image 1

Description

Some decorate. Others redefine.

Walls is a unique and versatile algorithmic space effect, an exploration of sound deconstructing the traditional ideas of what a reverb can be. A bendable structure, on the edge of texture.

Shape a space for your sound. Stretch it, scale it, tilt it. All sounds are welcome.

Six acoustic modes, each with its own character. A clean, responsive interface that invites movement over measurement. From grounded realism to bending, impossible geometries – Walls adapts to your sound, and how you choose to inhabit it.

Shape a room your sound belongs in. Or one that’s never existed before. From soft, natural reflections to abstract geometries, Walls gives sound a place.

Features

  • Six different acoustics algorithms (Plate, Hall, Spring, Cosmic, Hex, Binary)
  • Based on a hybrid between a Feedback Delay Network and Diffusion system.
  • Interactive visualisations for each algorithm
  • Damping filter
  • 2-band EQ
  • Early and Late reflections mixer
  • Up to 40 modulation LFO’s with individual frequency, with a unified and intuitive control system
  • Stereo width control
  • Variable diffusion depth
  • Variable room size
  • Large preset collection

Included Acoustics Algorithms

Spring – Ranging from classic spring reverbs to more experimental metallic resonators. Ideal for plucked instruments.

Hex – A delay/reverb hybrid, suitable for non-reverb effects, granular textures, and abstract sound design.

Cosmic – For deep, diffused soundscapes. Ideal for experimental textures, synths, effects and percussive sounds.

Binary – A deliberately degraded reverb with poor realism. For vintage-style digital ambience and resonant textures.

Plate – Well suited for general-purpose reverb applications. Synths, vocals and percussive sounds, to name a few.

Hall – Similar to Plate, but with a larger, more realistic sound. For emulating real acoustic spaces, from small to huge.

Anatomy

A room of dreams

Set the decay time and room size by dragging the edges up/down and left/right.

Distill before process

A 2-band filter before the signal gets processed in the effect engine. Each band has either cut or shelving mode.

Widen, Dampen, Diffuse, Vibe

A set of controls for managing the room's characteristics in terms of stereo width, brightness and diffusion.

Wobbulation

A powerful and playful X-Y pad for modulating the delay time. It can get really wobbly!

Model operandi

Walls includes six different room algorithms, covering both realistic acoustic spaces and more spacey creative effects.